| Hardlock | Stays locked onto the same target you originally aimed at until you release the aimbot key |
| Drop if no LOS | Disables the aimbot automatically when the target moves behind walls or is no longer visible to you |
| Ignore Groggy | Ignores players that are in a “downed” or incapacited state |
| DBNO | Ignores players that are in a “downed but not out” state |
| Aimbot FOV | Controls the angular area (relative to your crosshair) where the aimbot will activate while holding the aim key |
| Show FOV | Draws a circle on your screen to visually represent the active Aimbot FOV |
| Deadzone | Enables a secondary, smaller FOV within the main FOV. When the aim is inside this zone, the aimbot will stop adjusting |
| Show Deadzone FOV | Draws a visible circle for the Deadzone FOV, allowing you to visualize where the aimbot will stop tracking |
| Dynamic FOV / FOV2 | Allows you to use a different aimbot FOV radius depending on whether you are zoomed in (ADS) or not |
| Predict Trajectory | Aims ahead of or above moving enemies to compensate for bullet drop and travel velocity |
| Bone Switch Delay | Affects how fast the aimbot automatically cycles through selected bones (bringing the slider left disables cycling) |
| Target Switch Delay | Calculates the delay before the aimbot snaps to a new target after killing the previous one while still holding the aim key down |